Username:  Password:
Register Now

Too Human - Question Round

by Reece Heywood at Jul 11, 2008 10:05am


Q) I read two interesting notes in the February 19, 2008 article of Game|Life (Hands On: Too Human Technically Awesome). The first is Mr. Kohler’s statement that “Armor does degrade, so eventually you’ll want to put on something new because you won’t have the protection anymore.” He makes it sound like armor will not be repairable, but will degrade until it is destroyed and then lost; is this how armor and weapons will function in Too Human?

A) The Weapons and armor in “Too Human” do have a “State” number that does decrease upon death. When the state of a weapon reaches zero, the weapon no longer deals damage. The damage dealt at that point is only dealt from Baldur’s strength alone. When the state of an armor piece reaches zero, not only does your body piece become exposed and susceptible to more damage, but also you no longer receive that armor rating toward your total armor. Both your weapons and armor can be repaired, for a fee, in the shops in Aesir.

Q) The second statement deals with the arena challenges. Mr. Kohler says that you will be able to enter the rooms and “If you succeed, you get to bash open a breakable object full of loot; if you fail, you’re booted out and you can never try again.” He words the statement as arenas being a permanent pass/fail. Either you win and get the loot or you lose and you are forever banished from the challenge. From the “Too Human Xbox 360 Behind the Scenes - RPG Systems, Gameplay, Arenas & More” video, I recall Denis’ screaming of “Nooooooo!” when he lost his arena challenge because of a poison effect goblin. Is this how arenas will work in the game?

A) The arena’s work very closely to what you mentioned above, meaning, yes, when you are playing in an arena you must complete it without dying in order to get the loot. If you die, you are taken out of the arena and cannot play that arena again. Of course, we wouldn’t lock a player out of parts of the game forever, so the arenas become accessible again on subsequent playthroughs.

Q) First off, thank you for all the recent information about the skill trees. But it has raised other questions. Is what you have released the entire skill tree for those classes? Will more skills open up as you level up, maybe after you reach the weapon skill? Would you consider opening up the skill tree to more choice instead of the predetermined paths? You could still only allow players to pick only one skill per level starting with the spider skill but allow them to choose any skill on each level. Is there a dedicated spider tree? Are the spider skills split between the alignment tree and the skills tree?

A) Our pleasure happy . At any time after a player selects their class, they can go to the skill tree screen and view that class’ skills. All of the class’ skills are displayed at once. This is done so that a player will know what all the skills are before they commit to a particular branch of the skill tree. Each branch of the skill tree contains skills that are themed for a particular play style for that class. Once a player chooses their spider skill, they are committed to that path (of course players can always Re-spec their tree to experiment with the other branches).

Spider skills are exclusive to the class tree. Each class has a unique spider skill that further helps differentiate the classes. However, the alignment trees do have a skill that can enhance your spider. The Human Tree has a skill that will help your spider recharge faster, while the Cyber Tree has a skill that will allow the spider to stay out for longer periods of time.



Share

Feel free to leave a comment.

You must be logged in to post a comment.