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Madden 09 Roster Update #2 Coming Tomorrow

by Sarkis Daglian at Sep 5, 2008 1:52pm


Good friends of the site over at Madden Planet and The Sports Game Guy have passed along that the second roster update for Madden 2009 will be released tomorrow as well the details of the update.

It’s one long list of adjustments but the important part is Adam “Pacman” Jones will finally be added to the Cowboys secondary. Some of the more notable moves up include Anthony Fasano and Aaron Rodgers. Chad Pennington made the cut with his sign to the Dolphins. Rudi Johnson will be also be a member of the Lions.

Unfortunately, Chad Johnson, I mean Chad Ocho Cinco’s name change does not appear as though it will make the roster update this cut this time. Check out the list of complete player adjustments up or down after the break.

[Click Here To Read More]


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NBA 2K9 Trailer #3

by Sarkis Daglian at Sep 5, 2008 1:20pm


God I hate Boston. Go Lakers!


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Alone in the Dark, what’s changed and improved for PS3 version.

by Reece Heywood at Sep 5, 2008 12:03pm


Full 360° camera control: enhanced camera controls allows complete freedom of the camera and better handling of first person view camera movement for even more immersive gameplay.

Fine-tuned controls: quicker and smoother reactivity of the hero’s movements in third person view make for more rapid movements in nail-biting situations.

Inventory system more accessible: more logical jacket inventory system with the ability to combine objects using only the D-pad, and more fluid hero movement makes item selection a breeze.

More tips: players will get all the help they need to get through every situation and get the most out of the game.

Spectral Vision tuning: a tutorial explains the need to burn roots in order to gain spectral vision and difficulty tuning means less spectral vision is required to reach the end of the game.

Improved car dynamics and handling: car handling has been tuned to make driving a car a walk in the park in every situation, including increased suspension and reduced drift.

59th Street level tuning: one of the game’s most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah.

Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more pace and variety of gameplay in the episode.


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Sting and Tool ready to rock on Guitar Hero: World Tour

by Reece Heywood at Sep 5, 2008 11:51am


Rock and roll legend Sting and progressive metal pioneers Tool are making their video game debuts, contributing more than just music, in Guitar Hero: World Tour.

In what will be the largest collection of artists ever to appear in a Guitar Hero game, singer-songwriter, actor, author, activist and lead singer/bassist of The Police, Sting will add his voice and likeness as an in-game character. Aspiring frontmen can take the stage as Sting throughout their vocal career or play alongside him as he performs one of The Police classics, “Demolition Man.”

Hugely popular alternative metal band Tool, known for their epic, intense musical arrangements and killer visual arts, will also soon be known for their contribution to the upcoming Guitar Hero World Tour.

Guitar Hero fans from all over the world will be able to rock out to “Parabola” and Grammy-award winning “Schism” from Tool’s critically-acclaimed 2001 album Lateralus in addition to “Vicarious” from their 2006 Grammy-award winning album 10,000 Days.

The game will also feature an all-new venue designed in collaboration with the band and highlighting the art style that has become a staple in their music videos, live shows and album artwork.


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First information & shots of Codemaster’s FUEL.

by Reece Heywood at Sep 5, 2008 9:53am


Fresh from its GC Leipzig introduction, Codemasters today released the first pre-alpha screenshots from FUEL, the forthcoming title from Asobo Studios that’s set to deliver the largest environment ever created in multi-terrain race gaming

Coming in 2009, FUEL will present players with an astonishing no-boundaries playfield that’s over 5,000 square miles (14,000+ km²) in size. The creation of Bordeaux-based Asobo Studios, FUEL is powered by a cutting-edge proprietary engine, the result of over four years development, that will deliver the ultimate competitive go-anywhere racing experience.

FUEL will have players competing across wildly different terrain and executing spectacular death-defying stunts as they race dozens of varied two and four-wheeled rides and explore this epic world on an unprecedented scale. FUEL is set in an alternate present in which whole swathes of the globe have been ravaged by the effects of climate change brought on by decades of environmental abuse. Bringing this vast, open ended landscape to life is a dynamic weather system with full day and night transitions, brilliant sunshine, torrential rain and everything in between, plus destructive tornados, sandstorms, thunderstorms, lightning strikes, and blizzards requiring mid-race strategy changes.

Complete with the ability to go online to explore this massive world and compete in hundreds of multiplayer challenges, FUEL is coming in 2009 for Xbox 360, Playstation 3 and PC.


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Far Cry 2 Collectors’ Edition revealed (It’s a wooden box)

by Reece Heywood at Sep 5, 2008 8:31am


Ubisoft has announced that Far Cry 2 will be released on October 24th throughout all of European territories on the Xbox 360, PlayStation3 and Windows PC.

“Far Cry 2 is an amazing journey that will take you to the darkest places of Africa where each player will choose how they play. This will provide gamers with an unprecedented experience in the FPS genre”. John Parkes, Marketing Director.




To celebrate the release of Far Cry 2, Ubisoft is happy to unveil the Far Cry 2 Collectors’ Edition that will include:

• Exclusive wooden box
• Original Far Cry 2 Game
• Limited edition Far Cry 2 t-shirt
• “The Art of Far Cry 2” Art book
• Collector 50km² map
• Making-of DVD


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EA’s £20,000 petrol giveaway ends in mayhem.

by Reece Heywood at Sep 5, 2008 8:20am


Today EA attempted to give away a total value of £20,000 in petrol to customers to promote the title Mercenaries which was released today for consoles.

The garage was completely transformed into that of a military style bunker, with jeeps, oil barrels, sandbag walls, and fully costumed actors on hand to pump the petrol for the customers.

The entire forecourt of Last Stop Garage near Finsbury Park was completely overcrowded with cars traffic jams and causing squabbles with people jumping in the queue.

In the end only half of the petrol was given away before the police interrupted and left residents along with customers angry, while many got happily away with £40 worth of fuel.

Louise Marchant, from Electronic Arts, said the scenes of queuing mimicked aspects of the game. She explained: “It’s set in Venezuela, you play a mercenary and fuel is used as a currency.” Luckily no one was hurt but this could of easily ended up like the game with someone getting injured.


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Castle Crashers - Xbox 360 (Arcade) Review

by Andrew Sadowski at Sep 5, 2008 4:56am


Game: Castle Crashers
System: Xbox 360 (Arcade)
Publisher: The Behemoth
Developer: The Behemoth

Genre: Side Scroller RPG
Release Date: 8/27/2008
Price: 1200 Gamerpoints

Players: 1-4
Features: Multiplayer Versus, Co-op, Custom Soundtracks & Leaderboards.
HDTV: 720p/1080i/1080p

Castle Crashers is a side scrolling RPG developed by The Behemoth (Alien Hominid HD also for Xbox Live Arcade). Castle Crashers is arguably the best multiplayer Xbox Live Arcade game but it is also hampered with loads of glitches and bugs.

You start out picking 1 of 4 different colours knights. Each knight has their own special magic ability. Blue is ice, red is lightning, orange is fire and green is poison.

You advance through each level hacking and slashing your way through wave after wave of enemies with the occasional boss fights. There is a basic story of you trying to rescue 4 princesses that were captured by the enemies along with a stolen jewel but it isn’t anything to write home about.

The controls are simple and effective. Left stick to move, X and Y are light and strong sword hits, A is to jump, B is to use items while the right and left bumpers are to scroll through them. The left trigger is to block but it is almost never required except for certain situations like crossing a bridge with arrows headed your way. The right trigger is for magic. The right trigger with any of the face buttons (except for X) will perform magic. These work well but expect to use some items unintentionally.

At the beginning, each knight is equipped with a sword and a basic but unique magic spell. Overtime, you gain experience and level up your character. Once you level up, you are given points in which you can assign to 4 different categories. Strength and defense is self explanatory. The more points assigned, the stronger you get. Magic is the third skill and is divided up into 4 sections.

Each time you gain a section (5 points), you also gain a new magical ability like a high jump or a projectile. Agility, the fourth skill, is mostly useless. Agility will increase your run speed and increase your strength in weapons like the bow and arrow but how fast you run isn’t useful. Gaining experience is the most important aspect of this game but unfortunately it does not work well in Castle Crashers. You gain experience for the amount of hits not the amount of damage dealt. Meaning, pulling off one massive 3 hit combo will not net you as much experience as tapping the X button 10 times.

Animal orbs and swords also affect your skills. Animal orbs are cute tiny animals that follow you around give you special abilities from increasing your strength to helping you find hidden items. There are 26 hidden animals in all. There are also 40 unique and quirky swords to collect from the lightsaber to a slab of meat all the way to a fish. Each sword will also increase or decrease your stats. Through out the game, you can also gain and buy items like a shovel, potions, and a boomerang. Some of are for fighting, some are for solving puzzles and some are just plain useless.

The Behemoth brings their distinctive art style to Castle Crashers. Each level is completely different but has quirkiness to it. The only problem is in some of the levels, pillars tend to get in the way to see what you’re fighting. Another problem that arises in this game’s level design is that sometimes, your perception of where you and your enemies are does happen. Sometimes going in for an attack may lead you to miss them. The music in this game is also brilliant. Castle Crashers also has some of the best music of any arcade game as well. Each level design and music is great.

Single player in Castle Crashers is fun but it is clear this game was developed for more than 1 person. Multiplayer is what really shines in Castle Crashers. 4 player online and local co-op is the strongest highlight of this game. The entire story is playable and completing the game while trading swords is very fun.

Also, all your stats will carry over into multiplayer as well. There are two other multiplayer modes called Arena and All You Can Quaff. Both are nothing special. Arena is just fighting with your friends but it is pointless because the highest levelled guy will always win while All You Can Quaff is just tapping the X and Y button as fast as you can. The online is great but there are too many online disconnection issues.

One controversial aspect of this game is the saves. Every save is stored on The Behemoth’s server. This means if you play the entire game online then decide to play disconnected to Live for a bit, none of your stats or swords will carry over. This game is also comes with tons of glitches from a boss being in a constant throw (meaning you stand still while the boss just sits their and dies) or game saves being corrupted (meaning you lose everything).

The game only takes a few hours to beat but expect to go through it multiple times to unlock tons of new characters (each with their own sword and magic) and to collect all the swords and animals orbs. But again, buy this game if you plan to play with friends otherwise, don’t.

This game has a ton of problems but the co-op far outshines it. A patch is scheduled to fix the glitches and the connection issues but the release window has not been set.

Graphics Sound Presentation Replay Value Enjoyment
8.5 9.5 8 9 9.0

Upside
• Sound & Design Is Great
• 4 Player CO-OP

Downside
• Too Many Glitches (connection issues, losing experience)
• Gaining Experience

Overall: 8.5 (out of 10) Very Good


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